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That game took place in a teeming city where one player hunted another with a single bullet. The concept for SpyParty has been kicking around in Hecker's head since 2005, inspired by an Indie Game Jam entry called Dueling Machine. He just picked a target, fired, and said "Let's go again." Hecker says that his former boss, Sims creator Will Wright, didn't get caught up in analysis paralysis. I wasted more than a few bullets on wild guesses and longshots.
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Later moments behind the trigger weren't so easy, once the spy had figured out how to pretend to be artificial intelligence. The first time I caught my friend correcting his movements in mid-stride, I knew I had my target. My first try as the sniper was easy: All I had to do was watch for the one player that didn't act like a computer-controlled bot. Zooming in with the rifle scope narrows the view, but lets him see what the guests are doing. But he's too far away to make out the subtle "tells" that can help identify the target. He can see everyone mingle, chat and stroll around the room. From afar, the sniper can see the entire party, in the windowed corner of an apartment building. The sniper player needs only to watch and listen, but within the limitations of his faraway vantage point. In movies, sometime around 1,900 somebody realised, 'Hey, we could actually move the camera around while the scene is being filmed,' and that was a revelation." "We're having those moments in game design these days, and will be for the next 10 or 20 years, and that's incredibly exciting to be involved with as a creative person." "We really don't know what we're doing yet. "Games are still in the Wild West, design-wise," he said in a follow up email. Showing me and a friend SpyParty at his hotel room, Hecker talked a mile a minute about his new project, which is still in the early prototype stage of development. Now, following Electronic Arts layoffs, he's a one-man game development team. Until 2009, Hecker worked at Maxis creating Spore. In 2007, he made waves when he called the just-released Wii a "piece of shit." This year, he railed against developers not finishing their game designs. His yearly "rants" at GDC are the can't-miss moments of the show.
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Chris Hecker is one of the liveliest, most outspoken personalities in the games industry.